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Tools Programmer

Richardson, Texas id Software

ZeniMax Careers – Tools Programmer – id Software
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With genre-defining blockbusters like Wolfenstein 3D, DOOM and QUAKE, id Software has secured itself a place in gaming history for generations to come. Founded in 1991, id Software is responsible for some of the best-selling and most critically acclaimed video games of all time and continues to provide forward-thinking technical, design and artistic leadership in the gaming space. They developed the highly-anticipated DOOM, which released on May 13, 2016 for PC, Xbox One, and PS4, and earned numerous awards worldwide, including Best Action Game at the 2016 Video Game Awards. id also released DOOM VFR for PSVR and HTC Vive in October 2017 and DOOM for Nintendo Switch in November 2017.

Tools Programmer

Division: id Software | Department: Programming | Location: Richardson , TX, US

id Software is looking for a Senior Tools Programmer to work as part of a development team on legendary id game properties like DOOM and QUAKE, developing custom tools and technology for the game industry’s most advanced engine technology. You must be able to work closely with individuals in the other development disciplines to create effective and efficient workflow solutions and processes including game editor/visual tools, as well as build and pipeline tools.

Responsibilities:

– Work with our Core Technology group to create the best in class FPS engine tailored for our legendary titles.
– Work well with other engineers, artists, and designers specifically in the areas of developer experience and iteration time.
– Accurately estimate schedules and deliver high quality work products to that schedule.

Requirements:

– 5+ years game industry programming experience with at least 3+ years of tools experience
– Significant contributions to at least 1 AAA shipped game or film
– Strong C++ design and coding experience
– Experience with MFC
– Experience with game editor and commercial (Max, PhotoShop, Modo, etc. ) plugins/modification
– Experience writing code that balances performance and maintainability.
– Experience with animation, 3D graphics, audio, AI, or gameplay programming
– Excellent math skills
– Enjoys jumping into lots of different systems, tackling everything from entire systems to random tasks
– Strong interpersonal skills and problem solving ability
– Comfortable working in cross-discipline teams
– Excellent organization and time management skills
– Excellent oral and written communication skills
– Ability to write clear, maintainable, portable code that adheres to a well-documented coding standard
– Must be a self-motivated and energetic team player with a very strong work ethic and cooperative attitude
– University or equivalent computer science degree

Desired Skills:

– Extensive experience with any version of idTech
– Experience with OpenGL and DirectX
– Experience with C++11

How to

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